I am an experienced games artist with strong 3D/2D art skills and a huge passion for computer games with over almost ten years experience. I have most recently been working in an UI artist/ 3D artist role at Radiant Worlds with a very gifted and passionate team.
In my years of experience I’ve had the chance to work on a wide range of games from low budget PC titles, triple-A console releases, free to play apps/games and more recently a sandbox MMO PC title.
I’m experienced with 3D modelling tools such as 3DS MAX and MAYA, had some time with Z-Brush, confident with Photoshop and have used editors such as Unity, Unreal Engine, Cry-Engine Gamebryo and adapted to many different in house engines and tools over the years.
I have a BA (honours) in Computer Games Design and an MA in Creative Digital Media from the University of Teesside. I enjoy learning new skills and am confident and experienced working in several situations with a mature attitude and a keen eye for detail. I find that I have an intuitive ability to learn new skills quickly when required and enjoy working in a team environment.
Radiant Worlds - UI Artist / 3D Artist / Mobile Dev - September 2016 – Present
• Main Project – While I was here I was a 3D artist / UI artist on bringing a triple A title to iPad and later moved on to support the PC game (PC/iOS/Android)
Exient – 3D Artist / UI Artist - October 2013 – August 2016
• Angry Birds Transformers – I worked closely with Hasbro/Rovio as a 3D artist /UI artist from the games conception through to the latter DLC releases and Chinese versions, covering environments, characters, accessories, UI and promotional 2D materials. I have a real passion for Transformers and I organized Exient to attend TFNation convention to help advertise the product and meet fans (iOS/Android)
• Angry Birds GO! – Re-skinned the UI and menu system to revitalize the product for re-release (iOS/Android)
Blitz Games Studios – 3D Environment Artist - October 2011 – September 2013
• Epic Mickey 2 – I created high quality 3D assets and environments for the various versions of the game alongside porting the game to handheld (Wii / WiiU / PS3 / 360 / PC / Vita)
• Moogimoko – I drew up concepts and created the large environments that the lead character interacts with (PC)
• Sniper Elite : Nazi Zombie Army 2 – I worked with an outsource team on the project, creating new levels for the single player campaign (PC/PS3/360)
• Wake Up With Donald / Minnie Mouse / Shrek Alarm – Working closely with Disney / Dreamworks, I converted the background art into 3D environments to create a parallax effect alongside accessories that can be orientated by the phone (iOS/Android)
Ruffian Games - 3D Environment Artist - April 2009 – September 2011
• Crackdown 2 – I was an Environment Artist on the project covering large areas of the city area alongside creating weapons, character variants and vehicles (360)
• Ryse (pre-production) – I worked in a small team to create a large multiplayer map using a mix of pre-made assets and newly created models to suit the design (360/PC)
• Streets of Rage (pre-production) – We created an American style city street scene to demonstrate the game to SEGA, I was in charge of creating the numerous interactive props and scenery (360/PC)
• Axis (Unity prototype) – During downtime we created a Multiplayer F2P space shooter, I was in charge of creating some of the levels and vehicles(iOS/Android/PC)
Virtual Playground – 3D / 2D Artist / Designer - February 2007 – April 2009
• Prison Tycoon 3 / Prison Tycoon 4 / Prison Tycoon Alcatraz – I was a 3D artist creating environments, characters, buildings and vehicles along with animation for the prisoners (PC)
• Mission Runway – I created the catwalk style environments and studios for the models to walk down along with clothing, hair styles and accessories (PC)
• Oscar In Toyland – ported Amiga title to a modern handheld (Nintendo DS)